/*
 *  $Id: MagicForest.cs 1051 2010-05-18 22:10:41Z thenn.erannor $
 *  This file is a part of Ragima CCG.
 *  (C) 2008 Ragima development group.
 *
 *  Licensed under the terms of the GNU GPL License version 2.
 *
 */

namespace Ragima.Cards001.Earth.Lands {
    public class MagicForest: LandCard {
        public MagicForest(): base("001_e_l_magic_forest") {
            Level = CompleteLevel.ReadyForTest;
            Element = ElementType.Earth;
            Value = 100;
            AddManaCost(ElementType.Water, 1);
            AddManaCost(ElementType.Air, 1);
            AddManaCost(ElementType.Earth, 2);
        }
        public override void SetNaturalAffects(ICollector<Affect> affects) {
            affects.Add(new Affects.ManaIncome(ElementType.Fire, 1));
            affects.Add(new Affects.ManaIncome(ElementType.Water, 1));
            affects.Add(new Affects.ManaIncome(ElementType.Earth, 1));
            affects.Add(new Affects.ManaIncome(ElementType.Air, 1));
        }
    }
}
